More benchmarks
with explanations, where possible

Quake 2: using default settings, 640x480, OpenGL

In Demo1, the Rage 128 hit the wall badly, so I added the crusher test scores, where the machines scale more evenly, or namely scale at all. As with most 3D games, bus and memory bandwidth really matter a lot here. Interesting to see that the G4 450/466 is always faster than a G3 500, even without Altivec optimisation. (well, apart from OpenGL). Even hit the 60 FPS barrier with the Voodoo3 and the G4 533. Nice.

Quake 3 1.27h: using demo001, 640x480, 16bit
While in normal both Macs seem to be struggling with the code, the B/W pulls off quite a bit once the overhead is removed (using my settings file: download here ) Again, the G4 450/466 is simply faster than a G3 500.
Unreal Tournament: cityintro, 640x480, medium, 45FPS desired
Note the huge difference between Glide (Voodoo3) and RAVE mode (Rage 128), I didn't bother to test with the 550 MHz overclock, its obvious the card is hitting a wall. I guess it would be around 35.5 FPS, not more.
Unreal: castle flyby, ultra high quality, 640x480
Showing minimum, average and maximum FPS scores. I really don't know what I did wrong with the Rage 128 (RAVE), or if it just couldn't put up with curved surfaces etc, this is really strange. The Voodoo (Glide) shows nicely how you can still get a lot out of those Beige G3s.
G4Timedemo: Amazing quality
This also shows how important Altivec can be. If Quake 3 made such a jump once it's got that altivec enhancement, we'd surely all rejoice:) Couldn't test this on the Voodoo, it doesn't work.
The old classic: MacBench 5.0
This benchmark definitely needs an update to take advantage of Altivec. It shows nicely how much better the G4 FPU is compared to the G3 FPU, though. Allow a variation of about 10-25 points.

page10: Final Verdicts>>>